Moon Base Anot
The Deepnight Revelation had just entered a new sector, so it was time to provide another edition of Into the Deep Magazine. In-game, this is something put together by the crew as part of a community building exercise. Out of game, it’s a way for me to hand some potential plot threads to the players and give some personality to the other crew members.
I had meant to provide it before they reached the first star system, but it wasn’t quite ready last session. So I handed it out this time instead. The date is now 1112-247, which puts them about 5 years into the mission.
The ship is doing fine. Several members of the EVA team, led by Niamh McCabe, are petitioning for the paintwork on the Deepnight to be given a refresh. It is starting to show its age. A complete repaint would take resources and time though. It has so far been denied by Senior Deck Officer Nathan Dunakidaa.
Lt Cmdr Alash Ragiislu The next part of the journey will take the ship across Kaalin Ulterior sector. The plan is to follow a narrow, dense band of stars down to the rimward edge of the sector, passing briefly through the corner of Kaalin Citerior before heading into Diamond Scatter sector.
The star density in Offside has been low, it is hoped to pick up again in Diamond Scatter sector.
One of the science teams has announced success in production of a vaccine against the Entity. It is expected that it will provide a better protection, though unlikely to provide total immunity. However, there isn’t currently a plan on how to test it.
- It could be tested on volunteers from amongst the crew.
- It should be compatible with most life forms, so it could be tested on humanoids found on the route.
The chief representative of the Deepnight Corporation, Amelie Kaliguuan, has recently been organising presentations about the mission and its objectives. Though this knowledge is well understood by the Mission team, the purpose has been to ensure that the Engineering and Operations teams are kept in the loop.
Two of the crew have been sent to the brig after a fight broke out in the mess hall. Both have refused to say what the fight was about, but the rumour is that the fight started when Jokubas Mainze (Engineering) lost a favourite tool belonging to Avan Truscell (Operations).
Len Henga, 16 year old teenager rescued from the world of Stowkau in Theta Borealis sector, has been discovered to be stashing supplies in an air duct near her family’s room. She claimed that she was putting aside supplies in case the ship crashed or something else bad happened.
There has been some discussion amongst the crew that a route across the Rift will not be found, and that it will be necessary to head around Greenwald Bay and find a route that way. Several people have voiced concerns that they’d rather turn back than take the longer route.
There was discussion about repainting of the ship, which caused one player to start calculating what the heat output of the ship would be – despite being told that it was magic tech and trying to bring real world physics into something like this wouldn’t be relevant. It kept him happy for a while though.
In the end they decided to have a competition to come up with a paint scheme for the hull. Repainting the ship could be combined with a hull safety check, EVA training and punishment duty. Since the ship would probably need repainting in a regular basis, they could even have a different theme each year.
Teaching Yip, their alien avian, to read and write was also on Zanobia’s agenda. Yip and Ashza, the child of Shandra, seemed to be getting on very well, and had even invented their own language for communicating with each other.
Once background things had been discussed, it was time to get back to where they were. Jumping into the Anot system, they had detected a small abandoned base on the asteroid moon of the third planet. They sent in their (now repaired) lovely contact bot, which reported back that the outer hull of the base had been compromised long ago with micro-meteorites. There was no sign of power of any kind, though there were electrical systems here – so no apparent sign of the superconductor plague.
It cut a whole through the airlock on the landing bay, and went down for a closer look. There was a teardrop shaped craft there, similar in style to those used by the octopods. There was also signs written in their language.
So Khadashi and Shiiguma headed down in person, making their way deeper into the base. It was deserted, but it seemed to have been a biological research centre. There were large eggs in incubation chambers – cracked and the liquid boiled away. Inside were skeletons of small plesiosaurs.
There were skeletons of the large herd beasts here, in what looked like a biodome. Locked away in a shelter was a large pile of octopod skeletons. They looked like they had died huddled together. There were also signs that some other octopods had gone insane or violent, and had caused physical damage and been locked up.
Basically, this had been a small base of the octopod species, but they had been killed by something. Down on the planet, there wasn’t much life on land. The grasses had an unusual chemistry, which wasn’t compatible with human life. There were a few starving herd beasts, but little else inland.
Along the shores of the oceans were herd beast bones, as well as eggs. They found plesiosaurs laying eggs on the beaches, and living in the oceans. A recent nest of eggs showed footprints of a quadruped walking away from it.
This was a planet where the octopods had tried to setup their food animals, but had either failed, or hadn’t had time to finish their work before they had been killed. The mission team took what samples they could, but it wasn’t a place to resupply.
The next scheduled event in the official campaign is still some way off, so I need to decide how much I want to fit in between now and then. Once the players leave this region, I don’t currently have any events prepared, so I need to sit down and come up with something. There probably need to be some interesting societies and scientific anomalies to investigate. I’d also like to have reasons to flesh out more of the crew. However, I do expect to skip over a lot of star systems rather than visit each one individually.
Interesting as always.
They’re five years into the mission already? Would you say they’ve been making good time? It would appear they’ve got a long way to go still.
On the topic of time passing, are you keeping track of people’s ages and the effects of wear and tear on the ship, or just when it’s dramatically appropriate? I can see merits to each approach.
I think they’re mostly on track. The next few sectors are probably going to be relatively light on content, so progress will be quicker both in-game and out of game.
We do track age. It only comes up once every four years, so it’s not as complicated as Ars Magica. Ship wear and tear gets rolled for, but I only bring it up when something important breaks. Otherwise I assume that the crew are keeping on top of things.