Dreams and Death
Continuing our Zweihänder campaign on Roll20, we head off in search of the missing merchant. We find more than we bargained for though, in an old woman who knows too much, and a village which has seen better days.
Gaming chronicles, write-ups of gaming sessions.
Continuing our Delta Green game on Roll20, we spent a considerable amount of time figuring out how to get from New York to Fort Peck. Not being residents of the US, the fact that it would take longer to get halfway across the US than it would to get from London to California was strange. We also got distracted with Streetview, trying to get an idea of what the area our characters were visiting actually looked like. America can be a strange foreign country for us. As such, we didn’t get a lot of actual ‘gaming’ done this session.
Failing to find out any information in the city, we head out to the village of Foxton, where villages are being attacked by bandits. Or possibly villagers are turning to banditry against the tax collectors. Not only am I not certain which is true, but I’m also not certain which side I want to be on.
Another mission for the Delta Green team, this time involving hallucinations, UFOs and right wing hate groups. Oh, and theft of US military property, but they won’t tell us what. I sometimes wonder how we’re meant to investigate anything if we’re not allowed to know all the details.