Spires of Xin-Shalast – 3
The heroes find the forgotten cabin of the Vekker brothers, and discover that it is indeed haunted by the events of the past.
GM notes, general discussion about gaming.
I’m currently prepping for the last instalment of our Rise Of The Runelords campaign, which means writing up my own notes on the adventure rather than just blindly following what’s written in the adventure path book. It’s not just that I want to add a bit more detail to the adventure as written, but I find my thought processes work...